Could you describe your general creative workflow for us?
First round is gathering a good amount of reference, anything from artstyle to fabric details. After that I usually do a bit of filtering and sorting among the images, just to avoid noise and clutter.
Then I make sure I’m on the right path with whomever I work with, and I can start blocking out the main shapes and silhouette. 99 percent of the time I’m in Zbrush doing this. After that it’s a matter of refining and constantly showing your progress for feedback, and to make sure you don’t drift away from the vision.
What do you think is essential in becoming a 3D Artist? What are you continually trying to improve?
Well, with what could be considered a cliche answer, I think you really have to enjoy the work and the whole process. I would say: try and get a grip about that process early on. It’s easy to only see the end result and be dazzled by an awesome looking game or movie and forget all about the nitty gritty of actually piecing that together. Another big part is being able to view your work critically and being able to take feedback. I constantly work on several areas like designing, anatomy, sculpting, drawing, composition, detailing, software, techniques and my own workflow in general. And also, to be loose and just free-form and not worry to much.