Could you tell us a bit more about yourself; what’s your background?
I’m a French artist who, besides 3D art, is also a mechanical designer in aircraft engines. My main passions are video games, mechanic and all that touches digital art.
Who or what inspired you to get into digital art? What inspires you today?
When I was younger, I used to play a lot of video games but there was one that I liked particularly. This game was Half Life 2 (and the first one too). After I played it several times, I started to have fun with the SDK by creating simple maps. Soon I got in contact with people of the modding community of the game and got into different development teams of Half Life related mods. There was first Hazard Team and then Wilson Chronicles where I was a level designer.
After that, I did my studies in mechanical design where I used CAD software a lot to design mechanical systems. I still had the will to develop games but never had the motivation to really start learning a polygonal 3D modeling software, which are very different from CAD. Then, after a few years, Horizon Zero Dawn came out and it was a revelation. I wanted to do this, I wanted to participate in the creation of beautiful and cohesive universes.
Horizon includes a lot of animal-like machines that are incredibly well designed and as a mechanical designer, I was amazed. I wanted to understand how they worked and started to make models of them on CATIA (the CAD software I mostly use) to 3D print them. I 3D modeled and printed a few machines of the game and was really encouraged by the team at Guerrilla Games in what I was doing. This is what pushed me to learn more in 3D and get where I am now. Making games like they did, this is what inspires me today.