What do you think is essential in becoming a 3D Artist? What are you continually trying to improve?
Improving in 3D is all about being open to criticism and about practice. There are definitely certain programs and skills that you can master quickly, but the design process is something that every designer is trying to improve on all the time. Keeping passion in a project is also incredibly important, as your work suffers when you lose focus.
Who are your heroes in this industry and why?
Most of the people that I look up to are really pushing what is possible in realtime art. Rogelio Olguin, Mak Malovic, and plenty of others are really pushing Substance Designer and putting out some amazing results.
What do like about working at Gamma Minus and what would you like to see in the future?
My favorite thing about Gamma Minus is the mix of people from all over the world and the chance to communicate with all of those people. There are some incredibly talented people on this team, and we’re all constantly learning from each other and trying to make the project as good as it can be!