Holliday

Dev Diary #6: Crunchin’

Rat

Brute

Riot Shield

Shotgun Speed Texturing

CUSTOMIZABLE AK-47

Weapon Locker

KRISS Vector

Speed Animation/Timelapse Barricade

Sped up animation rigging of a zombie reaching through a barricaded window.

Building (and destroying) barricades is a major part of Cold Comfort.

The Survivors have an unlimited number of barricades able to be placed on windows or doors to prevent the Gamma Prime (and normal zombies) from having a line of sight, and slowing down their progression. Barricades can be easily identified as they are wooden boards.

Normal barricades can easily be destroyed (by both teams) with a special attack or with three melee hits.

Since they break the Gamma Prime’s line of sight, it is recommended to place them all around the objective if possible, which will also slow them down and reveal their location upon hearing a barricade being destroyed. It is also viable to place them around popular breach points that will ultimately allow the Gamma Prime easier access to the objective if not done otherwise. Doing this away from the objective may also confuse Gamma Prime controlling rats during the preparation phase as to the objectives true location if it is not already known. It is advised to not place barricades between Survivors or objectives in adjacent rooms as it will slow Survivor movement in the area and make it harder to provide support to teammates.

Knox features the unique ability to place three reinforced barricades which are extremely resistant and takes between 12-20 melee hits to destroy.

In addition to the barricades, Cold Comfort features a variety of traps, both for the Survivors as well as the Gamma Prime, more info can be found here.

Cold Comfort is an asymmetrical zombie co-op/multiplayer tactical FPS currently under development.

This model was created by Luiz Kowalski. You can check out more of his work here.
And even follow him on Twitter.