DEV DIARY #9 :Optimal Optimization

Dev Diary #8: Keep On Keepin’ On

Dev Diary #5: Growing Pains

Dev Diary #4: Animation & HUD

Dev Diary #3: Roadmap

We’re very excited to reveal to you what we have in store for Cold Comfort. Our firm dedication to create an all-encompassing immersive experience for the players takes form in this roadmap.

The goal of this roadmap is to refine and polish the experience of the core framework we create post-launch.

Please note that this list is aspirational, and intended to provide an overview of the our intentions for the game as it evolves. It is not a promise or guarantee that these features will be added within the outlined intervals, or that they will be added at all.

Keep in mind that this is a living list, and as such will constantly change. Things will be added, moved, and removed. Also, this list is not meant to be all-encompassing — at any given time, we are likely working on things that are not on this list. And finally, we may also work on things in secret and exclude this from the list so that they are more of a surprise!

WARNING: Although we strive to keep this list as spoiler-free as possible, please keep in mind that by reading this list you may be spoiling the surprise if and when some of these features do end up being implemented.

Dev Diary #2: The Road So Far

Dev Diary #1: Graphic Engine

Choosing your game engine is not an easy task. It’s all about informing yourself and making decisions based on what your particular project requires.  These days there are two major game engines to choose from, Unity and Unreal 4. Of course, there’s also the Crytek Engine as well as Amazon’s Lumberyard, but the two later options aren’t as popular for a number of reasons.

We initially focused on Unreal and Unity and wanted to know which one of the two would best suit us and showcase our game in the best light.

Unity has been used to make a number of popular games including Assassin’s Creed: Identity, Rust, Wasteland 2, Hearthstone: Heroes of Warcraft. Unreal on the other hand boasts a number of popular games including Gears of War 4, Tekken 7 and Dead by Daylight, just to name a few.  As you can see, both engines have the pedigree for AAA titles.

With Cold Comfort, we really wanted to get down to the nitty-gritty and break it all down to find the best engine for our needs. A task that seems easy at first, but even after a bit of research it turns out that there are just as many professionals out there that swear allegiance to one engine whilst condemning the other equally!

So, what’s the best engine? Well, let me as you this: What’s better, Coke or Pepsi? Nvidia or AMD? It all comes down to making a choice, and sticking with it.

For better or for worse, we’ve decided to go with Unreal 4.  The main selling points for us were Unreal 4’s advanced dynamic lighting capabilities and a new particle system which can handle up to a million particles in a scene at one time, as well as their intuitive blueprint system. One thing to keep in mind of course was the budget. Unreal Engine 4 recently switched from $19/month with a 5% royalty whenever you ship your title, to completely free with no subscription fee. This obviously makes it extremely accessible to anyone who wants to begin making games. Of course, the 5% royalty still applies, but with a pricing structure like that it really opens up a lot of doors for aspiring game developers. You are required to pay a 5% royalty if you earn $3,000 per quarter per game. So if you have four games that only earn $2,500 per quarter each you wouldn’t have to pay royalties.