CC: What programs do you use, for creating the graphics for a game?
Luccas: Zbrush, Modo and Xnormal.
CC: How would you describe your approach to design?
Luccas: I believe that all art must serve some purpose. So before you think about whether it is aesthetically acceptable, consider whether the art created is functional.
CC: All along your career as a game artist, did you have a role model? Someone you look up to, learn from and get inspired by?
Luccas: Certainly. My inspirations are many, but I can mention Rafael Grassetti, Glauco Longhi, Natalia P. Gutiérrez, Ricardo Luiz Mariano. And my teachers Andre Castro and Rafael Souza.
CC: What would you say is your strongest skill and how have you honed that skill over the years?
Luccas: I’d say I have a good eye for composition. This has built over the years of both observing art and graphic design materials.
CC:Do you find that a game artist has more work opportunities, if he/she knows both 2D and 3D?
Luccas: Sure. I believe one area complements the other. Everyone who knows 2d and 3d becomes a more complete artist.
CC: Which types of characters do you have the most fun creating?
Luccas: I like human characters. I believe that there is a mysterious beauty in every human being. Which is extremely difficult to portray. I appreciate the work of artists who can create a lot of appeal in characters.